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Shaidur Rohman Sohel
Shaidur Rohman Sohel

Similar to Play-Offs, we’ll be reducing the total number of matches by 5 which will help raise the stakes of each match and reduce the amount of time needed to finish a Champions run.

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We’ll also be simplifying the points system in Champions Finals to help you better track what you need to achieve each rank. Each win will earn you 1 point, with no points awarded for a loss. Rank tiers in Season 1 of FC 25 will require:


Rank 1: 15 wins | 15 Points

Rank 2: 13 wins | 13 Points

Rank 3: 11 wins | 11 Points

Rank 4: 10 wins | 10 Points

Rank 5: 9 wins | 9 Points

Rank 6: 8 wins | 8 Points

Rank 7: 7 wins | 7 Points

Rank 8: 6 wins | 6 Points

Rank 9: 4 wins | 4 Points

Rank 10: 2 wins | 2 Points

Division Rivals

Purpose: Your everyday destination for online competitive play


As you can see in the Champions section, your Division in Rivals will play a key role in helping you qualify. Back in August, Azlan covered a number of changes coming to Division Rivals in FC 25, including Draws, Checkpoints, Relegation & Legacy Placements. All of these changes are centered around helping you play at your level. Naturally, rewards are a big component of that equation too.


With such a large fanbase, it’s tricky to get the balance right for everyone as we think about the right number of matches for Weekly Rewards. As you can imagine there’s a vastly different number of average matches played in the Elite Division vs Division 8 each Season. In FC 25 we’re increasing the number of wins required for Weekly Rewards from 3 to 5 and for Upgraded Weekly Rewards from 7 to 15.


(Quick Note: As mentioned in the Football Ultimate Team Dive, we’re also moving from a “Wins” system to a “Points” system to ensure draws count towards your progress each week. I’ve kept the above in “Wins” for an easier comparison to FC 24. 5 Wins = 15 Points, 15 Wins = 45 Points)


This change will allow us to substantially increase the value of Rewards in Rivals. As an example, below you can see the Upgrade Weekly Rewards for the Elite Division:


75,000 Ultimate Team Coins

Two Tradeable 85+ Player Picks (Pick 1 of 4)

Untradeable 75 Gold Rare Players Pack

Tradeable 50 Gold Rare Players Pack

Tradeable Mega Pack

Two Untradeable 83+ TOTW Player Packs

At the same time as we are overhauling the Rank Requirements, we’re going to streamline Rivals Reward options into one single option per tier in each division that will feature a balance of Ultimate Team Coins, tradeable, and untradeable rewards. We want to focus our time on creating exciting rewards, not on trying to balance them across 33 different categories, which slowed down the number of Rivals Rewards refreshes we could deliver in the past.


Squad Battles

Purpose: Your everyday destination for offline competitive play


To help make each match in Squad Battles feel more meaningful, we’ll be reducing the number of matches that count towards your weekly rank from 32 to 14. Of course, like in previous years, you’ll have the ability to continue making progress on Objectives and Evolutions Challenges after the 14 matches with additional opponent refreshes that won’t count towards your weekly rank.

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Live Friendlies

Purpose: Your shared playground for squad experimentation


In FC 24, many highly skilled players found that Champions Play-offs often created a low stake environment for them to play in. This has always been the intent of Live Friendlies, but previous matchmaking could have sometimes created overly competitive matches for top players. This also led to a lack of incentive for players to push to the highest possible rank in Division Rivals, as their Friendlies experience also got more competitive.


In FC 25 we’re making changes to matchmaking based on form, similar to the system found in Champions. This new system will take into account your wins and losses across all Live Friendlies (excluding House Rules) to find you a suitable opponent. Put another way, this means your Live Friendlies matchmaking will no longer be linked to your Rivals Division.


It’s important for the long term health of the community that newer or lower skill players are finding good match ups as they play online for the first time. To reduce the potential for win form manipulation, only full match losses will count towards the way form is calculated. This means that if a match ends before the full time whistle is blown, the loss won’t count towards your win form. This will help ensure a level playing field and that the whole community is able to find an appropriate match up for their skill level.


As a shared playground to experiment with different & unique squads, we’ll be moving more Objectives & Evolution requirements into Live Friendlies, to ensure you’re consistently facing players trying to achieve the same goals.


Season Points (SP)

And finally, we’ll be removing SP (Season Points), previously referred to as XP in FC 24, from all weekly modes rewards, which we trialed in FC 24. In FC 25 we’ll be exploring more ways to frequent


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